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What is the biggest element in a scary game?

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--- Quote from: Bushido on April 08, 2011, 12:09:44 AM ---for me it's not explicitly helplessness, it is actually the act of being devoid of weaponry

as long as i have some sort of hurty killy thingy on the right side of my screen i can literally go through entire games without being scared at all

(until of course jump scares)

--- End quote ---
Take a soldier's gun, and he's just an interactive target.

ShadowStep:

THOSE MOTHERloving BOO MOMENTS

cauz it could like be looking like a good game in a happy neighborhood and you have friends and family and all of a sudden boom

those moments and stuff
and

creepy maps like gm_scream on gmod

dawngaward0110:

I'd definitely call Minecraft a survival horror game. It has a cold atmosfear, with earie cave noises, monster noises while you can't even see them, and worst of all THE loving JUMPY MOMENTS. Seriously, I go into a cave, it's dark, I hear a lot of water, and suddenly CREEPER BEHIND ME.

I usually survive, it's just the moment I see them.

ShadowStep:


--- Quote from: dawngaward0110 on April 08, 2011, 02:14:59 AM ---I'd definitely call Minecraft a survival horror game. It has a cold atmosfear, with earie cave noises, monster noises while you can't even see them, and worst of all THE loving JUMPY MOMENTS. Seriously, I go into a cave, it's dark, I hear a lot of water, and suddenly CREEPER BEHIND ME.

I usually survive, it's just the moment I see them.

--- End quote ---
Creepers scare me to death in the dark.
And zombies, and blobs, and spiders, and... whatever else there is

Tokthree:

For me the biggest element is probably actually being scary in general.
Things can be scary without all this general classification you've got going here

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