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Client-Side Message Modifier?

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Red_Guy:


--- Quote from: MegaScientifical on April 09, 2011, 02:21:23 AM ---3: Make a "description.txt" in the correct format.
4: Put that in the .zip, too.

--- End quote ---

unless your going to distribute the mod, a .zip isnt required

MegaScientifical:


--- Quote from: Red_Guy on April 11, 2011, 04:40:33 PM ---unless your going to distribute the mod, a .zip isnt required

--- End quote ---

Manually executing it every load would be annoying, sir. We're lazy Blocklanders, after all.

Placid:


--- Quote from: MegaScientifical on April 12, 2011, 07:10:42 AM ---Manually executing it every load would be annoying, sir. We're lazy Blocklanders, after all.

--- End quote ---
but you don't need a zip for it to automatically execute, sir. as long as it's named script_something or client_something or something of the likes, and it has a .cs in it named server.cs or client.cs, it should execute automatically.

Destiny/Zack0Wack0:


--- Quote from: Placid on April 12, 2011, 07:19:33 AM ---it will execute automatically.

--- End quote ---


MegaScientifical:

Now I'm confused what the forget you two are going on about. You're saying make files. But where do they go? Didn't Badspot require all automatically-loaded script must be within a .zip? Where do you put all the files you're saying? If you really mean directly in the Add-Ons folder, that sounds like it could get extremely messy extremely fast.

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