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"Bridges" - A TDM with an objective.

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Sleven:

Hot

King Leo:


--- Quote from: HikerBob on April 08, 2011, 05:08:56 PM ---I surely like your enthusiasm, but some of these things might be hard to fit in, for example, vehicles to transport ammunition. It's both tough to get to the big gun and easy at the same time; the vehicle probably has little health while it can run over people easily. The vehicle keeps spawning and spawning?

Also, the soldier looks too powerful compared to the other classes. The assassin can use snipers and silenced pistols, but the soldier's mortar (unless howitzer?) has unlimited ammo, no spread, long range, and is rather powerful at close range. A grenade launcher each soldier along with mortars will turn this into an explosive DM in which assassins can't even kill.

--- End quote ---

I guess i could do a "onVehicleSpawn -> SetHealth" thing with the vehicle. I was planning on using the small transporter from the RR pack. It is slow, so running over people won't be a problem.

Every class gets to choose one primary weapon, one secondary weapon, one piece of equipment and a class-specific item. The soldier class will choose from the weapons i mentioned earlier. Therefore, soldiers can't have BOTH a mortar and a grenadelauncher.

As for the explosive-issue, the mortar (this one) has a slow firing rate, and the shell takes a long time before hitting the ground, so I don't think it's overpowered.
I was actually more worried about the Assassin class, since giving them a sniper in a map this large may result in everyone choosing that class.


Red Cube:


--- Quote from: plad101 on April 08, 2011, 05:00:39 PM ---too Cool man

--- End quote ---


Teneksi:

Assassin.

King Leo:


--- Quote from: Eksi on April 08, 2011, 05:50:23 PM ---Assassin.

--- End quote ---

Ooopps :P I've misspelled it all over the place -.-

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