heres my idea
- All buildings participating in the game are placed on earthquake mod baseplates
- At a random time in a mini, an earthquake occurs of a random magnitude and depth, i.e, 5.4 magnitude earthquake hits at 70km deep (you probably wouldn't feel it IRL, so in the mini nothing would happen but users would be alerted)
- If an earthquake big enough hits, all buildings on a earthquake mod baseplate have random bricks fakekilled. The bigger the earthquake, the more bricks fake kill. All players are tumbled.
- If you are hit by rubble, you are stuck and can not move, like in the zombie mod. A user must come and click you to health. Your voice chat is limited, and acts like a radio mod where only close people can hear.
- Afterwards, after shocks occur, that are a random amount but lower than the initial quake (for realism)
- Any water bricks now kill players, they are polluted. Additionally, a flood mod type concept could now come into play, where burst river banks or pipes flood the steets. Any people who are stuck and not saved drown, and thus lose.
- All survivors may help the hurt, or have to get to a safehouse. Those who get to a safehouse win the minigame.
can it be made??