| Blockland Forums > Modification Help |
| Blocking Item Spawning |
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| otto-san:
--- Quote from: Iban on April 09, 2011, 09:18:45 PM ---No, I just made it up off the top of my head and it worked. --- End quote --- you're a wizard. anyways, wow that would be a useful function to know about in the future. |
| Giovan:
--- Quote from: Iban on April 09, 2011, 09:12:00 PM ---I did not write whatever the forget that is supposed to be. People need to stop adding stuff to CityRPG and leaking it all over the place, I get mis-credited with god awful code. Source: GameMode_CityRPG/server.cs --- Code: ---// Banned Events unRegisterOutputEvent("fxDTSBrick", "RadiusImpulse"); unRegisterOutputEvent("fxDTSBrick", "SetItem"); unRegisterOutputEvent("fxDTSBrick", "SetItemDirection"); unRegisterOutputEvent("fxDTSBrick", "SetItemPosition"); unRegisterOutputEvent("fxDTSBrick", "SetVehicle"); unRegisterOutputEvent("fxDTSBrick", "SpawnExplosion"); unRegisterOutputEvent("fxDTSBrick", "SpawnItem"); unRegisterOutputEvent("fxDTSBrick", "SpawnProjectile"); unRegisterOutputEvent("Player", "AddHealth"); unRegisterOutputEvent("Player", "AddVelocity"); unRegisterOutputEvent("Player", "BurnPlayer"); unRegisterOutputEvent("Player", "ChangeDatablock"); unRegisterOutputEvent("Player", "ClearBurn"); unRegisterOutputEvent("Player", "ClearTools"); unRegisterOutputEvent("Player", "Dismount"); unRegisterOutputEvent("Player", "InstantRespawn"); unRegisterOutputEvent("Player", "Kill"); unRegisterOutputEvent("Player", "SetHealth"); unRegisterOutputEvent("Player", "SetPlayerScale"); unRegisterOutputEvent("Player", "SetVelocity"); unRegisterOutputEvent("Player", "SpawnExplosion"); unRegisterOutputEvent("Player", "SpawnProjectile"); unRegisterOutputEvent("GameConnection", "IncScore"); unRegisterOutputEvent("GameConnection", "ChatMessage"); unRegisterOutputEvent("MiniGame", "BottomPrintAll"); unRegisterOutputEvent("MiniGame", "CenterPrintAll"); unRegisterOutputEvent("MiniGame", "ChatMsgAll"); unRegisterOutputEvent("MiniGame", "Reset"); unRegisterOutputEvent("MiniGame", "RespawnAll"); --- End code --- --- End quote --- But even with that, people can just spawn an item without events. It's a giant, gaping hole. --- Quote from: Iban on April 09, 2011, 09:18:45 PM ---No, I just made it up off the top of my head and it worked. --- End quote --- I wouldn't doubt it. I bet badspot put it in the day you thought of using it. And silently updated everyone. |
| Giovan:
--- Quote from: Iban on April 09, 2011, 09:12:00 PM ---I did not write whatever the forget that is supposed to be. People need to stop adding stuff to CityRPG and leaking it all over the place, I get mis-credited with god awful code. --- End quote --- I'm quite sorry, I didn't mean to imply that you wrote that. |
| Iban:
Suggestion: Stop being a stuffty host and disable add-ons that are"giant, gaping holes." The only add-ons I have enabled with my version of CityRPG are: CityRPG, and a bunch of brick packs. Everything is perfectly balanced with the gamemode itself, including weapons. |
| Giovan:
--- Quote from: Iban on April 09, 2011, 11:31:55 PM ---Suggestion: Stop being a stuffty host and disable add-ons that are"giant, gaping holes." The only add-ons I have enabled with my version of CityRPG are: CityRPG, and a bunch of brick packs. Everything is perfectly balanced with the gamemode itself, including weapons. --- End quote --- I'd think my set-up is the same. Can I have some coding help instead of hosting help now, please? |
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