| Blockland Forums > Modification Help |
| Vehicle Collision Mesh/Script is bouncy/tippy. |
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| Blastdown:
I am unsure which/what is causing it. The collision mesh is a slightly-modified Jeep collision mesh (slightly smaller in x-axis), and non-modified Jeep script(s). Whenever you hit this vehicle with a hammer, or ram into each other with said vehicle, it bounces far to much/high/far. You can keep it in the air (from hammering it) for a couple seconds easily. I figured it had something to do with spring.cs, or the engine-codeblock of the server.cs. I have tried many changes, and have had no success. These are single taps each photo: |
| yndaaa:
did you change the cars mass? |
| Barnabas:
I used to have this über bouncy problem. I solved it by reducing the torque. |
| Treynolds416:
--- Quote from: yndaaa on April 10, 2011, 05:13:52 AM ---did you change the cars mass? --- End quote --- |
| Blastdown:
--- Quote from: yndaaa on April 10, 2011, 05:13:52 AM ---did you change the cars mass? --- End quote --- I tried doubling it and cutting it in half. Nothing appeared to have changed. --- Quote from: Barnabas on April 10, 2011, 06:22:22 AM ---I used to have this über bouncy problem. I solved it by reducing the torque. --- End quote --- I tried this but it didn't seem to have any noticeable difference. edit: I just noticed that when I hit it, after it sits down the tires seem to sag downward. |
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