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Vehicle Collision Mesh/Script is bouncy/tippy.

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Blastdown:

I am unsure which/what is causing it.
The collision mesh is a slightly-modified Jeep collision mesh (slightly smaller in x-axis), and non-modified Jeep script(s).

Whenever you hit this vehicle with a hammer, or ram into each other with said vehicle, it bounces far to much/high/far.
You can keep it in the air (from hammering it) for a couple seconds easily.

I figured it had something to do with spring.cs, or the engine-codeblock of the server.cs.
I have tried many changes, and have had no success.

These are single taps each photo:




yndaaa:

did you change the cars mass?

Barnabas:

I used to have this über bouncy problem. I solved it by reducing the torque.

Treynolds416:


--- Quote from: yndaaa on April 10, 2011, 05:13:52 AM ---did you change the cars mass?

--- End quote ---


Blastdown:


--- Quote from: yndaaa on April 10, 2011, 05:13:52 AM ---did you change the cars mass?

--- End quote ---

I tried doubling it and cutting it in half. Nothing appeared to have changed.



--- Quote from: Barnabas on April 10, 2011, 06:22:22 AM ---I used to have this über bouncy problem. I solved it by reducing the torque.

--- End quote ---

I tried this but it didn't seem to have any noticeable difference.


edit: I just noticed that when I hit it, after it sits down the tires seem to sag downward.




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