Blockland Forums > Modification Help

Vehicle Collision Mesh/Script is bouncy/tippy.

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Barnabas:

Usually, the centre of the hub node is not the centre of the wheel in-game, but rather the mount point of the spring for the vehicle.

Blastdown:

The sagging deal is not a big issue to me, I probably already know what to do about it. - which I fixed
I'm curious as to what needs to be done to resolve the bouncy thing.

Blastdown:

Double post.

It appears that when the piece "rotationalDrag = 0.2;" is amped (I tried 5.2), it stops the tipping/bounciness.
It is still possible to spam-hammer it into the air, however this is also possible with the Jeep. I believe I got the results I wanted.

Treynolds416:


--- Quote from: Blastdown on April 11, 2011, 02:25:12 PM ---Double post.

It appears that when the piece "rotationalDrag = 0.2;" is amped (I tried 5.2), it stops the tipping/bounciness.
It is still possible to spam-hammer it into the air, however this is also possible with the Jeep. I believe I got the results I wanted.

--- End quote ---
That makes sense

Deathwishez:

Weird.

This may help for my dice vehicle. It flies around like Chuck Norris round-house'd it.

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