| Blockland Forums > Modification Help |
| Vehicle Collision Mesh/Script is bouncy/tippy. |
| << < (2/2) |
| Barnabas:
Usually, the centre of the hub node is not the centre of the wheel in-game, but rather the mount point of the spring for the vehicle. |
| Blastdown:
The sagging deal is not a big issue to me, I probably already know what to do about it. - which I fixed I'm curious as to what needs to be done to resolve the bouncy thing. |
| Blastdown:
Double post. It appears that when the piece "rotationalDrag = 0.2;" is amped (I tried 5.2), it stops the tipping/bounciness. It is still possible to spam-hammer it into the air, however this is also possible with the Jeep. I believe I got the results I wanted. |
| Treynolds416:
--- Quote from: Blastdown on April 11, 2011, 02:25:12 PM ---Double post. It appears that when the piece "rotationalDrag = 0.2;" is amped (I tried 5.2), it stops the tipping/bounciness. It is still possible to spam-hammer it into the air, however this is also possible with the Jeep. I believe I got the results I wanted. --- End quote --- That makes sense |
| Deathwishez:
Weird. This may help for my dice vehicle. It flies around like Chuck Norris round-house'd it. |
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