Blockland Forums > General Discussion

Can Blockland's rendering engine be expanded?

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Daenth:


--- Quote from: Shocklink on April 12, 2011, 01:45:56 PM ---So you are saying I can just crack open torque, modify it (Let's add shadows for lights) and it would work?

--- End quote ---
Badspot has the source code, and only the the engine Blockland is using now. Now, no one else has it(and it'd be illegal for Badspot to distribute) so only Badspot can do that. Now that's too much work for him and it wouldn't be worth it, plus he's usually lazy. :S

heedicalking:

Because bricks are snapped to the grid, lighting on other bricks sounds pretty simple and clean. If they were static shapes there could be problems with light seeping through cracks and stuff. The only thing that might be bad would be dynamic bricks. Would a fence cast a fence shadow or a box shadow?

Xalos:

Honestly, I wouldn't care if it casted a box shadow, as long as it casted A shadow.

Straton.:


--- Quote from: Xalos on April 12, 2011, 11:24:12 PM ---Honestly, I wouldn't care if it casted a box shadow, as long as it casted A shadow.

--- End quote ---

Same.

Nickelob Ultra:

I think the game's rendering engine is fine.  The graphics are just the way they should be.

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