Blockland Forums > General Discussion
Can Blockland's rendering engine be expanded?
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tails:
Blockland is built off of TGE 1.2 or 1.3, Last version before they buggered off to do Torque 3D was 1.5.2
Shocklink:
I'm really interested in this and I'm willing to go asfar as buying a torque license to "legally" handle this.

Lets say I compile a version with fixed lighting, mail it to Badspot and he checks it, even polish it, and finally implement it into his "default" Blockland in the next update... Wouldn't that work?
Headcrab Zombie:

--- Quote from: Shocklink on April 13, 2011, 02:26:26 PM ---I'm really interested in this and I'm willing to go asfar as buying a torque license to "legally" handle this.

Lets say I compile a version with fixed lighting, mail it to Badspot and he checks it, even polish it, and finally implement it into his "default" Blockland in the next update... Wouldn't that work?

--- End quote ---
No. Badspot has made many changes to the game, including the brick rendering system and physics. You'd have to get his version from him. Which he won't give you. If you can't understand that then I doubt you possess anywhere near the required level of C++ knowledge to actually do it.
Shocklink:

--- Quote from: Headcrab Zombie on April 13, 2011, 04:06:31 PM ---No. Badspot has made many changes to the game, including the brick rendering system and physics. You'd have to get his version from him. Which he won't give you. If you can't understand that then I doubt you possess anywhere near the required level of C++ knowledge to actually do it.

--- End quote ---
Im actually taking C++ classes next semester :P

I thought it was possible to get the source code from BL :P
Headcrab Zombie:
Yeah you can't just go from "taking classes soon" to adding AO to a game engine.
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