Blockland Forums > General Discussion
Can Blockland's rendering engine be expanded?
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Lørd Tøny:

--- Quote from: Bisjac on April 15, 2011, 04:23:22 PM ---the graphics would upgrade, and yet you all would still be spawning cars and guns, and not building.

--- End quote ---


So damn true.
Demian:

--- Quote from: ChuckTheArcher on April 13, 2011, 09:45:33 AM ---Isn't the BL engine outdated than the current version of Torque?

--- End quote ---
By 4 years.. If I remember correctly Torque Game Engine (TGE) is now abandonware and is freely available for download somewhere in the interwebs. After that came Torque Game Engine Advanced (TGEA) also no longer supported. Now the newest version is Torque 3D which can do about COD: Modern Warfare level of graphics and costs a measly 99 dollars.
Pentium:

--- Quote from: Bisjac on April 15, 2011, 04:23:22 PM ---the graphics would upgrade, and yet you all would still be spawning cars and guns, and not building.

--- End quote ---
But they would still look better. :cookieMonster:
--- Quote from: Demian on April 15, 2011, 04:42:04 PM ---By 4 years.. If I remember correctly Torque Game Engine (TGE) is now abandonware and is freely available for download somewhere in the interwebs. After that came Torque Game Engine Advanced (TGEA) also no longer supported. Now the newest version is Torque 3D which can do about COD: Modern Warfare level of graphics and costs a measly 99 dollars.

--- End quote ---
Yeah, and it probably has less stuffty collision detection. The main problem would be tranferring all the optimization that has been done under, well, 8 years.
Altiris:
Well ROBLOX recently got ambient occlusion and what they do is they only make the ambient occlusion load up if your computer can run it. Although Badspot could go further in and add like a depth option of how much ambient occlusion you can set, or how much your computer can take in.

_Rave_:
I say we focus on making the lights not suck, then leave it at that because we don't need ambient occlusion.
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