| Blockland Forums > General Discussion |
| Can Blockland's rendering engine be expanded? |
| << < (10/12) > >> |
| ShadowZero:
I'd be willing to wait up to 2 or more years for blockland to be ported to Torque 3d just to let you guys know,as long as it has retro compatibility with old add-ons from v19. |
| .::Taboo::.:
--- Quote from: _Rave_ on April 17, 2011, 08:00:10 PM ---I say we focus on making the lights not suck, then leave it at that because we don't need ambient occlusion. --- End quote --- We don't need not stuffty lights either, or lights at all. Because of how outdated and heavily modified the engine of Torque that BL's running on is, I wouldn't really see Baddy doing a lot with it. Maybe if we all threw money at him. |
| Tingalz:
reading everything in the thread it sounds like blockland needs a new engine altogether but that would be so hard to do lol |
| ShadowZero:
Adding a donate button wherever we can? This is not a button just a img. |
| DrenDran:
The reason blockland only shows 8 lights at a time is that is all the open gl api can handle. You can make your own high level code that chooses, basically, the 8 closest "lights" to actually show, and keep the further ones dark, put no more than 8 "dynamic" lights are possible in OpenGL. I know this because I've programmed with it. EDIT: The point here is that even changing the source code, Badspot can't add support for more lights at one time. I think. |
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