| Blockland Forums > General Discussion |
| Can Blockland's rendering engine be expanded? |
| << < (11/12) > >> |
| Pentium:
--- Quote from: DrenDran on April 17, 2011, 10:24:51 PM ---The reason blockland only shows 8 lights at a time is that is all the open gl api can handle. You can make your own high level code that chooses, basically, the 8 closest "lights" to actually show, and keep the further ones dark, put no more than 8 "dynamic" lights are possible in OpenGL. I know this because I've programmed with it. EDIT: The point here is that even changing the source code, Badspot can't add support for more lights at one time. I think. --- End quote --- Using a newer version of OpenGL might help? I think Blockland uses OpenGL 1.0, perhaps something less outdated like OpenGL 1.5 would help, or maybe a custom library? |
| Bisjac:
--- Quote from: ShadowZero on April 17, 2011, 08:04:36 PM ---as long as it has retro compatibility with old add-ons from v19. --- End quote --- lol its not the business of blockland developers to give a stuff if mods are compatible. the mod makers have to get off their asses and update the things themselves. |
| DrenDran:
You know what I'd really want to see if Badspot did update the engine, binary file input/output support. Imagine a binary save format, or the ability of add-ons to say, generate images or zip archives. |
| WingZero:
--- Quote from: Rotondo on April 12, 2011, 03:21:36 PM ---Blockland 2: The Sequel, now with extreme HDR and 100x BLOOM. /snip --- End quote --- Rotondo is alive?! On-Topic: It would be nice to have better graphics, but not ones that would kill your computer. |
| otto-san:
Ambient Occlusion would be a neat feature, but absolutely not necessary. In fact, one may even say it's a dumb idea. |
| Navigation |
| Message Index |
| Next page |
| Previous page |