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Can Blockland's rendering engine be expanded?

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Pentium:


--- Quote from: DrenDran on April 17, 2011, 10:24:51 PM ---The reason blockland only shows 8 lights at a time is that is all the open gl api can handle.
You can make your own high level code that chooses, basically, the 8 closest "lights" to actually show, and keep the further ones dark, put no more than 8 "dynamic" lights are possible in OpenGL. I know this because I've programmed with it.

EDIT: The point here is that even changing the source code, Badspot can't add support for more lights at one time. I think.

--- End quote ---
Using a newer version of OpenGL might help? I think Blockland uses OpenGL 1.0, perhaps something less outdated like OpenGL 1.5 would help, or maybe a custom library?

Bisjac:


--- Quote from: ShadowZero on April 17, 2011, 08:04:36 PM ---as long as it has retro compatibility with old add-ons from v19.

--- End quote ---

lol its not the business of blockland developers to give a stuff if mods are compatible.
the mod makers have to get off their asses and update the things themselves.

DrenDran:

You know what I'd really want to see if Badspot did update the engine, binary file input/output support.
Imagine a binary save format, or the ability of add-ons to say, generate images or zip archives.

WingZero:


--- Quote from: Rotondo on April 12, 2011, 03:21:36 PM ---Blockland 2: The Sequel, now with extreme HDR and 100x BLOOM.

/snip



--- End quote ---

Rotondo is alive?!

On-Topic: It would be nice to have better graphics, but not ones that would kill your computer.

otto-san:

Ambient Occlusion would be a neat feature, but absolutely not necessary.

In fact, one may even say it's a dumb idea.

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