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Something you probably never noticed

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Kalphiter:

Plate is just a bad map in general.

Dr.Block:


--- Quote from: Kalphiter on April 19, 2011, 09:57:32 PM ---Plate is just a bad map in general.

--- End quote ---
Plate is so utterly simple I don't understand how it could be bad.

Kalphiter:


--- Quote from: Dr.Block on April 19, 2011, 10:02:19 PM ---Plate is so utterly simple I don't understand how it could be bad.

--- End quote ---
Right, there was a draw distance of 10000 or something which doesn't matter anymore.

yuki:


--- Quote from: Kalphiter on April 19, 2011, 10:03:21 PM ---Right, there was a draw distance of 10000 or something which doesn't matter anymore.

--- End quote ---
That's really trivial unless you've got absolutely massive structures that span that area, in which case you can set your own draw distance to low anyway. I mean you're not rendering world geometry or anything.

Kalphiter:


--- Quote from: yuki on April 19, 2011, 10:20:22 PM ---That's really trivial unless you've got absolutely massive structures that span that area, in which case you can set your own draw distance to low anyway. I mean you're not rendering world geometry or anything.

--- End quote ---
Back in the day draw distances were set percentages of the map's draw distance. There was a minimum percentage, 10%, which means you'd be forced to see 1000.

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