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Projectile Model fails to render all the time...
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FrogFreak:
From some reason, a certain projectile model will disappear from view if it gets to far from the player. However, if I take a screenshot, it becomes visible from the distance it would have originally been invisible. I had 3 different projectiles spawn through relays, and the other two didn't seem to have a problem with rendering, but this certain projectile had this problem.
Does anyone know what might be causing this?
Demian:
There is obviously a problem with the projectile dts.
FrogFreak:
I appended the model to a new blender model thing, and allowed the DTS exporter to set up a hierarchy for me. The projectile is rendering properly.
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