| Blockland Forums > General Discussion |
| War gamemode using King of the Hill gamemode |
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| Mr. Bill:
Is it possible to recreate in a way a War gamemode, like in CoD: WaW, in Blockland? If you know some way to manage it, let me know, it would be helpful. Also here's an explanation. --- Quote ---There are 5 flags in the map. At the start 2 are from your team, 2 are from your enemies, and 1 is neutral. The goal is to capture all the flags. You can only capture the neutral one, though. You'll have to capture the first flag, then the second one becomes neutral etc. --- End quote --- The problem I see is that how can you make captured areas uncaptureable with an eventing sequence of some sort. If you need more info of it I'll post anything so. That's all I have to ask for now. EDIT: As soon as I figure it out I'll get some pics following and a sever up. |
| Giovan:
Good idea. First. |
| Jay the Cartoonist:
Idk about flags but you can with capture points. Edit: I see, its not taking flags light Capture the Flag, its just a capture zone that uses a flag to represent ownership. I'm not quite sure what events are to make a point neutral, but I'm pretty sure they're there. |
| Mr. Bill:
--- Quote from: Jay the Cartoonist on April 13, 2011, 09:01:59 PM ---Idk about flags but you can with capture points. Edit: I see, its not taking flags light Capture the Flag, its just a capture zone that uses a flag to represent ownership. I'm not quite sure what events are to make a point neutral, but I'm pretty sure they're there. --- End quote --- Yea, with the KOTH gamemode. I'm not sure if there are variables allowing me to say something like: ifzone[B.] = captured > variabletrue ifzone[D.] = captured > variabletrue iftrue > zone[C.] = neutral in a sense the flag set up would be [A] > [B] > [C] < [D] < [F] |
| Jay the Cartoonist:
I think Siege would be the better game mode to use, not KOTH. |
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