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War gamemode using King of the Hill gamemode

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Mr. Bill:

Is it possible to recreate in a way a War gamemode, like in CoD: WaW, in Blockland? If you know some way to manage it, let me know, it would be helpful. Also here's an explanation.


--- Quote ---There are 5 flags in the map. At the start 2 are from your team, 2 are from your enemies, and 1 is neutral. The goal is to capture all the flags.

You can only capture the neutral one, though. You'll have to capture the first flag, then the second one becomes neutral etc.
--- End quote ---

The problem I see is that how can you make captured areas uncaptureable with an eventing sequence of some sort. If you need more info of it I'll post anything so.

That's all I have to ask for now.

EDIT: As soon as I figure it out I'll get some pics following and a sever up.

Giovan:

Good idea. First.

Jay the Cartoonist:

Idk about flags but you can with capture points.

Edit: I see, its not taking flags light Capture the Flag, its just a capture zone that uses a flag to represent ownership.  I'm not quite sure what events are to make a point neutral, but I'm pretty sure they're there.


Mr. Bill:


--- Quote from: Jay the Cartoonist on April 13, 2011, 09:01:59 PM ---Idk about flags but you can with capture points.

Edit: I see, its not taking flags light Capture the Flag, its just a capture zone that uses a flag to represent ownership.  I'm not quite sure what events are to make a point neutral, but I'm pretty sure they're there.


--- End quote ---
Yea, with the KOTH gamemode. I'm not sure if there are variables allowing me to say something like:
ifzone[B.] = captured > variabletrue
ifzone[D.] = captured > variabletrue
iftrue > zone[C.] = neutral

in a sense the flag set up would be
[A] > [B] > [C] < [D] < [F]

Jay the Cartoonist:

I think Siege would be the better game mode to use, not KOTH. 

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