Blockland Forums > General Discussion
War gamemode using King of the Hill gamemode
Mr. Bill:
Is it possible to recreate in a way a War gamemode, like in CoD: WaW, in Blockland? If you know some way to manage it, let me know, it would be helpful. Also here's an explanation.
--- Quote ---There are 5 flags in the map. At the start 2 are from your team, 2 are from your enemies, and 1 is neutral. The goal is to capture all the flags.
You can only capture the neutral one, though. You'll have to capture the first flag, then the second one becomes neutral etc.
--- End quote ---
The problem I see is that how can you make captured areas uncaptureable with an eventing sequence of some sort. If you need more info of it I'll post anything so.
That's all I have to ask for now.
EDIT: As soon as I figure it out I'll get some pics following and a sever up.
Giovan:
Good idea. First.
Jay the Cartoonist:
Idk about flags but you can with capture points.
Edit: I see, its not taking flags light Capture the Flag, its just a capture zone that uses a flag to represent ownership. I'm not quite sure what events are to make a point neutral, but I'm pretty sure they're there.
Mr. Bill:
--- Quote from: Jay the Cartoonist on April 13, 2011, 09:01:59 PM ---Idk about flags but you can with capture points.
Edit: I see, its not taking flags light Capture the Flag, its just a capture zone that uses a flag to represent ownership. I'm not quite sure what events are to make a point neutral, but I'm pretty sure they're there.
--- End quote ---
Yea, with the KOTH gamemode. I'm not sure if there are variables allowing me to say something like:
ifzone[B.] = captured > variabletrue
ifzone[D.] = captured > variabletrue
iftrue > zone[C.] = neutral
in a sense the flag set up would be
[A] > [B] > [C] < [D] < [F]
Jay the Cartoonist:
I think Siege would be the better game mode to use, not KOTH.