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| Brick use reduction script. |
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| DrenDran:
--- Quote from: Red_Guy on April 21, 2011, 01:42:06 PM ---Physics? .. probably nothing. if you have 4,096 1x1F in the shape of a 64x64 baseplate, it should combine them all into 1 baseplate. IMO - bricks with events or names on them should be ignored. --- End quote --- Bascially this and things like it. --- Quote from: Sheath on April 21, 2011, 01:23:53 AM ---What would this to to physics? Would this allow for custom brick-based vehicles? Does it merge baseplates? If so, would the brick then be considered spam by the /clearspam command? --- End quote --- It merges baseplates, yes. But I don't understand what this has to do with physics? |
| Sheath:
I mis-understood what this was, I assume it just merged any bricks together but that is probably impossible. |
| King Leo:
Will this work with non-default bricks? Will it merge 3 1x1's stacked on top of each other to 1 1x3 (non-default)? |
| Demian:
--- Quote from: King Leo on April 22, 2011, 05:57:37 AM ---Will this work with non-default bricks? Will it merge 3 1x1's stacked on top of each other to 1 1x3 (non-default)? --- End quote --- I'd say that isn't an efficient way to do from the developers point of view. You'd need to create custom bricks on the fly. I think it just merges bricks into the currently available bricks on the server. |
| King Leo:
--- Quote from: Demian on April 22, 2011, 06:14:17 AM ---I'd say that isn't an efficient way to do from the developers point of view. You'd need to create custom bricks on the fly. I think it just merges bricks into the currently available bricks on the server. --- End quote --- I see. But let's say I have enabled a brickpack with that specific brick in it, would it work then? |
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