Blockland Forums > Modification Help

Brick use reduction script.

Pages: << < (11/17) > >>

DrenDran:


--- Quote from: Red_Guy on April 21, 2011, 01:42:06 PM ---Physics? .. probably nothing.

if you have 4,096 1x1F  in the shape of a 64x64 baseplate, it should combine them all into 1 baseplate.

IMO - bricks with events or names on them should be ignored.

--- End quote ---
Bascially this and things like it.

--- Quote from: Sheath on April 21, 2011, 01:23:53 AM ---What would this to to physics?

Would this allow for custom brick-based vehicles?

Does it merge baseplates? If so, would the brick then be considered spam by the /clearspam command?

--- End quote ---
It merges baseplates, yes.
But I don't understand what this has to do with physics?

Sheath:

I mis-understood what this was, I assume it just merged any bricks together but that is probably impossible.

King Leo:

Will this work with non-default bricks? Will it merge 3 1x1's stacked on top of each other to 1 1x3 (non-default)?

Demian:


--- Quote from: King Leo on April 22, 2011, 05:57:37 AM ---Will this work with non-default bricks? Will it merge 3 1x1's stacked on top of each other to 1 1x3 (non-default)?

--- End quote ---
I'd say that isn't an efficient way to do from the developers point of view. You'd need to create custom bricks on the fly. I think it just merges bricks into the currently available bricks on the server.

King Leo:


--- Quote from: Demian on April 22, 2011, 06:14:17 AM ---I'd say that isn't an efficient way to do from the developers point of view. You'd need to create custom bricks on the fly. I think it just merges bricks into the currently available bricks on the server.

--- End quote ---

I see. But let's say I have enabled a brickpack with that specific brick in it, would it work then?

Pages: << < (11/17) > >>

Go to full version