Blockland Forums > General Discussion
Need an idea for an inventory system
<< < (5/7) > >>
DontCare4Free:

--- Quote from: lilboarder32 on April 19, 2011, 10:29:17 AM ---Hmm that would be interesting, but I'm not sure if you can drag and drop items. As in I dont know how to attach images or objects to the mouse.

--- End quote ---
Click origin, click target.
lilboarder32:
I missed these posts :o

--- Quote from: GenaralSkar on April 17, 2011, 04:37:00 PM ---Maybe categories with sub categories. Like there is a 1x1 category, with the types of different 1x1s as subcategories.

--- End quote ---
Well the 1x1 has only one name at the moment, I feel shapes should be unique between gems.
But the category within category may be good. Thanks
lilboarder32:

--- Quote from: DontCare4Free on April 19, 2011, 10:30:19 AM ---Click origin, click target.

--- End quote ---
Alright I'll look into that. Obviously that way is more complicated than just a list, so I'll have to see. It would certainly be fun to make.
DontCare4Free:

--- Quote from: lilboarder32 on April 19, 2011, 10:34:02 AM ---Alright I'll look into that. Obviously that way is more complicated than just a list, so I'll have to see. It would certainly be fun to make.

--- End quote ---
Like I said before, you could even store it as bricks and then teleport the user to the brick store for management, instead of making a custom GUI for it.
lilboarder32:

--- Quote from: DontCare4Free on April 19, 2011, 11:01:34 AM ---Like I said before, you could even store it as bricks and then teleport the user to the brick store for management, instead of making a custom GUI for it.

--- End quote ---
I may do something like that, but I would still need an on-player inventory. I might do some sort of vault system. The player will only be able to hold like 10 or so gems, or possibly your idea with the size limit and grid.
Navigation
Message Index
Next page
Previous page

Go to full version