| Blockland Forums > General Discussion |
| Need an idea for an inventory system |
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| DontCare4Free:
--- Quote from: lilboarder32 on April 19, 2011, 10:29:17 AM ---Hmm that would be interesting, but I'm not sure if you can drag and drop items. As in I dont know how to attach images or objects to the mouse. --- End quote --- Click origin, click target. |
| lilboarder32:
I missed these posts :o --- Quote from: GenaralSkar on April 17, 2011, 04:37:00 PM ---Maybe categories with sub categories. Like there is a 1x1 category, with the types of different 1x1s as subcategories. --- End quote --- Well the 1x1 has only one name at the moment, I feel shapes should be unique between gems. But the category within category may be good. Thanks |
| lilboarder32:
--- Quote from: DontCare4Free on April 19, 2011, 10:30:19 AM ---Click origin, click target. --- End quote --- Alright I'll look into that. Obviously that way is more complicated than just a list, so I'll have to see. It would certainly be fun to make. |
| DontCare4Free:
--- Quote from: lilboarder32 on April 19, 2011, 10:34:02 AM ---Alright I'll look into that. Obviously that way is more complicated than just a list, so I'll have to see. It would certainly be fun to make. --- End quote --- Like I said before, you could even store it as bricks and then teleport the user to the brick store for management, instead of making a custom GUI for it. |
| lilboarder32:
--- Quote from: DontCare4Free on April 19, 2011, 11:01:34 AM ---Like I said before, you could even store it as bricks and then teleport the user to the brick store for management, instead of making a custom GUI for it. --- End quote --- I may do something like that, but I would still need an on-player inventory. I might do some sort of vault system. The player will only be able to hold like 10 or so gems, or possibly your idea with the size limit and grid. |
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