Blockland Forums > General Discussion
Need an idea for an inventory system
DontCare4Free:
--- Quote from: lilboarder32 on April 19, 2011, 10:29:17 AM ---Hmm that would be interesting, but I'm not sure if you can drag and drop items. As in I dont know how to attach images or objects to the mouse.
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Click origin, click target.
lilboarder32:
I missed these posts :o
--- Quote from: GenaralSkar on April 17, 2011, 04:37:00 PM ---Maybe categories with sub categories. Like there is a 1x1 category, with the types of different 1x1s as subcategories.
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Well the 1x1 has only one name at the moment, I feel shapes should be unique between gems.
But the category within category may be good. Thanks
lilboarder32:
--- Quote from: DontCare4Free on April 19, 2011, 10:30:19 AM ---Click origin, click target.
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Alright I'll look into that. Obviously that way is more complicated than just a list, so I'll have to see. It would certainly be fun to make.
DontCare4Free:
--- Quote from: lilboarder32 on April 19, 2011, 10:34:02 AM ---Alright I'll look into that. Obviously that way is more complicated than just a list, so I'll have to see. It would certainly be fun to make.
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Like I said before, you could even store it as bricks and then teleport the user to the brick store for management, instead of making a custom GUI for it.
lilboarder32:
--- Quote from: DontCare4Free on April 19, 2011, 11:01:34 AM ---Like I said before, you could even store it as bricks and then teleport the user to the brick store for management, instead of making a custom GUI for it.
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I may do something like that, but I would still need an on-player inventory. I might do some sort of vault system. The player will only be able to hold like 10 or so gems, or possibly your idea with the size limit and grid.