| Blockland Forums > General Discussion |
| Server rule add-ons that outputs rules to the chat. |
| << < (2/2) |
| Pentium:
I was thinking about the one that read the rules from a text file, but this will do for now. Thanks a lot. |
| sh0ckthealien:
--- Quote from: Pentium on April 19, 2011, 03:33:54 AM ---I was thinking about the one that read the rules from a text file, but this will do for now. Thanks a lot. --- End quote --- In that case, I would do this. --- Code: ---$Rules = "config/server/rules.txt"; function loadRules() { $Rules_Tot = 0; %file = new fileObject(fileStream); %file.openForRead($Rules); $Rules_Ttl = %file.readLine(); while(!%file.isEOF()) { $Rules_Tot++; $Rules_Ln[$Rules_Tot] = %file.readLine(); } %file.close(); %file.delete(); } package showRules { function GameConnection::OnClientEnterGame(%client) { if(isFile($Rules)) { messageClient(%client,'',"\c2" @ $Rules_Ttl); for(%i=1;%i<=$Rules_Tot;%i++) { messageClient(%client,'',"\c3" @ $Rules_Ln[%i]); } } Parent::OnClientEnterGame(%client); } }; activatePackage(showRules); loadRules(); --- End code --- I would format my text file like so: --- Code: ---Rules: 1. Rule 1 2. Rule 2 --- End code --- |
| Pentium:
You are awesome. |
| DontCare4Free:
--- Quote from: DrenDran on April 18, 2011, 06:13:14 PM ---It'd be fairly simple to do, for example: --- Code: ---$numberofrules = 4; //one less than actual $rule[0] = "Rule one."; $rule[1] = "Rule two."; $rule[2] = "Rule three."; $rule[3] = "Rule four."; $rule[4] = "Rule five."; package rulesforplayerjoin { function Gameconnection::onPlayerSpawn(%client,%otherstuff)//probably not the actual function name { Parent::onPlayerSpawn(%client,%otherstuff); for(%a=0;%a<$numberofrules;%a++) messageclient(%client,'',$rule[%a]); } }; activatepackage(rulesforplayerjoin); --- End code --- --- End quote --- --- Code: ---$numberofrules = 5; $rule[0] = "Rule one."; $rule[1] = "Rule two."; $rule[2] = "Rule three."; $rule[3] = "Rule four."; $rule[4] = "Rule five."; package rulesforplayerjoin { function Gameconnection::onPlayerSpawn(%client,%otherstuff)//probably not the actual function name { Parent::onPlayerSpawn(%client,%otherstuff); for(%a=0;%a<$numberofrules - 1;%a++) messageclient(%client,'',$rule[%a]); } }; activatepackage(rulesforplayerjoin); --- End code --- Would be much easier to understand |
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