| Blockland Forums > Modification Help |
| Variable Help |
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| Midway Sentinel:
In a vehicle sound function, what does the number do? --- Code: ---Function <VehicleName>Vehicle::onAdd(%this,%obj) %obj.PlayAudio(0,<VehicleName>EngineSound); --- End code --- |
| Midway Sentinel:
bump |
| TripleNickels:
I'm assuming that's not your actual code since that is just filled with syntax errors (not including the <VehicleName>). The number, or first argument, is a slot number. Just keep it at 0 unless you're using multiple sounds, in which case you'll want to increase it to 1 for the next sound, 2 for the next, etc. I don't know how many slots there are, so if it stops working you're out of luck. |
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