Blockland Forums > General Discussion
Prints with proper lighting
<< < (2/3) > >>
Mr.Noßody:
I like this idea...but can't this be fixed by making your print slightly transparent?
I still want prints to have proper lighting however.
Momentum:
A quick fix for the letters would be to make the prints black, not white.
Tom:

--- Quote from: Momentum on April 21, 2011, 09:48:59 PM ---A quick fix for the letters would be to make the prints black, not white.

--- End quote ---
The prints are currently white with a black outline so they show up on any color of paint.

And I think black prints on a white brick would still glow.
Teneksi:
You would have to make them completely black, and use transparency. Anything not black will glow in the dark.
Squideey:

--- Quote from: Badspot ---Lighting does not effect the textures because they use the GL_DECAL blending mode.  I do not know how to have a texture that shows the vertex color through the alpha channel and still has lighting in fixed function openGL with only one render pass.  It might be possible but I don't know how to do it.  If you can tell me how, I will gladly implement it.
--- End quote ---
Navigation
Message Index
Next page
Previous page

Go to full version