| Blockland Forums > General Discussion |
| Prints with proper lighting |
| << < (2/3) > >> |
| Mr.Noßody:
I like this idea...but can't this be fixed by making your print slightly transparent? I still want prints to have proper lighting however. |
| Momentum:
A quick fix for the letters would be to make the prints black, not white. |
| Tom:
--- Quote from: Momentum on April 21, 2011, 09:48:59 PM ---A quick fix for the letters would be to make the prints black, not white. --- End quote --- The prints are currently white with a black outline so they show up on any color of paint. And I think black prints on a white brick would still glow. |
| Teneksi:
You would have to make them completely black, and use transparency. Anything not black will glow in the dark. |
| Squideey:
--- Quote from: Badspot ---Lighting does not effect the textures because they use the GL_DECAL blending mode. I do not know how to have a texture that shows the vertex color through the alpha channel and still has lighting in fixed function openGL with only one render pass. It might be possible but I don't know how to do it. If you can tell me how, I will gladly implement it. --- End quote --- |
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