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Parchment...
Hellboy Nat:
--- Quote from: NoitpircnE on April 24, 2011, 06:24:08 AM ---I did not make it do that much crap. Stop making it seem like the end of the world. Its primariy function is to locate you.
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--- Quote from: Hellboy Nat on April 23, 2011, 02:48:00 PM ---Incorrect. It's impossible to make your client pass a string as code using parchments. I've tried and so have many others.
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NoitpircnE:
Embedding a different code inside the parch works.
-Jetz-:
--- Quote from: NoitpircnE on April 25, 2011, 09:35:31 PM ---Embedding a different code inside the parch works.
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--- Quote from: Hellboy Nat on April 23, 2011, 02:48:00 PM ---Incorrect. It's impossible to make your client pass a string as code using parchments. I've tried and so have many others.
--- End quote ---
--- Quote from: Hellboy Nat on April 23, 2011, 02:48:00 PM ---It's impossible to make your client pass a string as code using parchments.
--- End quote ---
--- Quote from: Hellboy Nat on April 23, 2011, 02:48:00 PM ---It's impossible to make your client pass a string as code using parchments.
--- End quote ---
--- Quote from: Hellboy Nat on April 23, 2011, 02:48:00 PM ---It's impossible
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--- Quote from: Hellboy Nat on April 23, 2011, 02:48:00 PM ---impossible
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NoitpircnE:
I managed to do it, so can you.
Also, you can try Making a script that will create a parchment that checks a different player's id upon being read.
tshadest:
--- Quote from: NoitpircnE on April 25, 2011, 10:44:32 PM ---I managed to do it, so can you.
Also, you can try Making a script that will create a parchment that checks a different player's id upon being read.
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no no no to the 3rd degree