| Blockland Forums > Modification Help |
| Vehicle collision help |
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| SWAT One:
Hello people of Blockland. Recently I have decided to take up creating Add-Ons for Blockland. When modeling for vehicles,(Milkshape 3d) I get a Collision joint named root and a Collision box that comes w/ it. I was coming to ask 1) What do you name it? 2) What do I do when Exporting .DTS and .DSQ. |
| Blastdown:
You don't make joints for collision meshes. All you do (in the most simple way), is create a box around your vehicle and name it collision-1. That is all. You also export to .dts. |
| SWAT One:
What if more than one collision box? and second, can it be a different shape other than a box? |
| Blastdown:
--- Quote from: SWAT One on April 23, 2011, 03:51:47 PM ---What if more than one collision box? --- End quote --- I am quite sure it is impossible to make more then one collision mesh, considering groups cannot be named the same thing. I am unsure if you can make two different meshes for one collision, though I assume no. --- Quote from: SWAT One on April 23, 2011, 03:51:47 PM ---can it be a different shape other than a box? --- End quote --- Yes. |
| SWAT One:
One more thing. In milkshape if you select two groups, and then Duplicate the Selection, it will form one group as the duplicated shape. Will this work w/ collision meshes And on an unrelated Subject, What is/are the joint(s) required for a projectile to emit a particle. |
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