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Vehicle collision help

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SWAT One:

Hello people of Blockland.  Recently I have decided to take up creating Add-Ons for Blockland.  When modeling for vehicles,(Milkshape 3d) I get a Collision joint named root and a Collision box that comes w/ it.  I was coming to ask 1) What do you name it?  2) What do I do when Exporting .DTS and .DSQ.

Blastdown:

You don't make joints for collision meshes.
All you do (in the most simple way), is create a box around your vehicle and name it collision-1. That is all.

You also export to .dts.

SWAT One:

What if more than one collision box?  and second, can it be a different shape other than a box?

Blastdown:


--- Quote from: SWAT One on April 23, 2011, 03:51:47 PM ---What if more than one collision box?

--- End quote ---

I am quite sure it is impossible to make more then one collision mesh, considering groups cannot be named the same thing.
I am unsure if you can make two different meshes for one collision, though I assume no.


--- Quote from: SWAT One on April 23, 2011, 03:51:47 PM ---can it be a different shape other than a box?

--- End quote ---

Yes.

SWAT One:

One more thing.  In milkshape if you select two groups, and then Duplicate the Selection, it will form one group as the duplicated shape.  Will this work w/ collision meshes

And on an unrelated Subject, What is/are the joint(s) required for a projectile to emit a particle.

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