| Off Topic > Games |
| Blockland RTS - a Blockland Themed RTS |
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| Cancel:
play AoE Ideas GET ! |
| Max4344:
Bump |
| skelolego229:
sounds cool i play lots of C&C/halo wars can i be part of the suggestion team? |
| Nitramtj:
--- Quote from: Max4344 on April 25, 2011, 12:15:45 AM ---Good Ideals.and? I really dont know anyone in Blockland that knows how to use Spring. But i do know it uses c++ and lua(and something i forgot) --- End quote --- I'm experienced in c++ and a little in lua... Unfortunately I'm plenty busy right now, but maybe I could help you if you sold your idea to me. And when I say that I mean giving a solid plan (not idea) of what you want. |
| skelolego229:
my list of ideas: weapon upgrade wise 1: most weapons based off prominent add ons in blockland ex: revolver,sniper,hammer,chaingun,m2flamethrower, bomber plane, fighter jet, tank, humvee,stunt plane, biplane, (possibly water units like GSF carrier) specialty wise: loop with all ideal units vehicles>infantry aircraft>vehicles infantry/sea>aircraft vehicles>sea/infantry if no sea wanted look at loop without sea unitwise: unit interaction should be down to ever last man EX: every unit has a health meter however the main squad health bar is prominent unless the group of units is heavily damaged or a single unit stretches out from a group a bit second EX 2 : sniper squad (ill put this later in the post) gets counter sniped but the spotter escapes the sniper is down severly crippling anti unit damage, MAIN SQUAD hp at 50% however the lone and scared spotter keeps full health at this point both health meters are visible the spotter has a magnum so hes weak but not useless units and upgrades: block milita(good vs aircraft,moderate vs enemy infantry) 4 blockheads armed with simple pistols upgrades(in my opionion theese should be visible noticeable changes to appearance in units and vehicles) fresh plastic: adds two more blockheads (200 resource) ↓ SMGs: gives each man a p90(400 resource) ↓ grenadiers: arms the squad with HE grenades to augment damage(800 R) Flamethrowers: good vs infantry 2 pyromanic blockheads with M2 flamethrowers (only attack ground) melted plastic ↓ adds a slow burn DoT to the flamethrowers (200 R) (ex: flamethrowers die unit keeps burning for a few) ↓ powersuit adds power armor to each trooper to help protect them and also gives them a second flamer which refires a bit slower (700R) rocket man/men: lone rocket blockhead good vs air/vehicles bad vs infantry rocketmen: upgrades rocketman units with a partner -post to large for a single post i guess lol- |
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