Off Topic > Games
Blockland RTS - a Blockland Themed RTS
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Cancel:
play AoE
Ideas GET !
Max4344:
Bump
skelolego229:
sounds cool
i play lots of C&C/halo wars

can i be part of the suggestion team?
Nitramtj:

--- Quote from: Max4344 on April 25, 2011, 12:15:45 AM ---Good Ideals.and? I really dont know anyone in Blockland that knows how to use Spring. But i do know it uses c++ and lua(and something i forgot)

--- End quote ---
I'm experienced in c++ and a little in lua... Unfortunately I'm plenty busy right now, but maybe I could help you if you sold your idea to me. And when I say that I mean giving a solid plan (not idea) of what you want.
skelolego229:
my list of ideas:

weapon upgrade wise 1:
most weapons based off prominent add ons in blockland
ex: revolver,sniper,hammer,chaingun,m2flamethrower, bomber plane, fighter jet, tank, humvee,stunt plane, biplane,
(possibly water units like GSF carrier)

specialty wise:
loop with all ideal units

vehicles>infantry
aircraft>vehicles
infantry/sea>aircraft
vehicles>sea/infantry


if no sea wanted look at loop without sea




unitwise:
unit interaction should be down to ever last man
EX: every unit has a health meter however the main squad health bar is prominent unless the group of units is heavily damaged or a single unit stretches out from a group a bit
second
EX 2 : sniper squad (ill put this later in the post) gets counter sniped but the spotter escapes
the sniper is down severly crippling anti unit damage, MAIN SQUAD hp at 50% however the lone and scared spotter keeps full health at this point both health meters are visible

the spotter has a magnum so hes weak but not useless


units and upgrades:
block milita(good vs aircraft,moderate vs enemy infantry)
4 blockheads armed with simple pistols

upgrades(in my opionion theese should be visible noticeable changes to appearance in units and vehicles)

fresh plastic: adds two more blockheads   (200 resource)

SMGs: gives each man a p90(400 resource)

grenadiers: arms the squad with HE grenades to augment damage(800 R)



Flamethrowers: good vs infantry
2 pyromanic blockheads with M2 flamethrowers

(only attack ground)

melted plastic

adds a slow burn DoT to the flamethrowers (200 R)
(ex: flamethrowers die unit keeps burning for a few)

powersuit
adds power armor to each trooper to help protect them and also gives them a second flamer which refires a bit slower (700R)

rocket man/men:
lone rocket blockhead good vs air/vehicles bad vs infantry

rocketmen:
upgrades rocketman units with a partner
-post to large for a single post i guess lol-

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