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| Blockland RTS - a Blockland Themed RTS |
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| skelolego229:
continuing above post rocketmen costs 200R ↓ homing rockets(1000r) rocketman(who should all be renamed rocketmen after upgrade 1) get homing rockets increasing accuracy, AoE, and increases VS infantry to moderate Snipers: two stealthy SoBs a sniper with a ...sniper and a spotter sporting a magnum (EXCEPTIONAL vs infantry, light vehicle) ↓ look dad real sniper!(200 R) upgrades the snipers m1 grand to the medium speed projectile sniper instant death on hit ↓ 880.(400R) gives the sniper the instant hit/scoped/laser sight 880. ↓ military sniper(1000r) instant hit and instant death for unupgraded infantry small porjectile trail adds damage to upgraded infantry potentially finishing them off, augments anti light vehicle Units 2: vehicles tank great vs infantry/light vehicles 3 men 1 tank(hueh) (starts as 2 men) ↓ gunner:(400r) adds a passenger with an mg to augment anti infantry to EXCEPTIONAL ↓ ceram plates(700r) adds armor to the tank ↓ hack lattice(1200r) when the tank is destroyed, both pilot and passenger are killed but the gun turret remains as an immobile seperate unit Humvee: light vehicle a driver 3 window gunners in the seats, and a mounted mg for a 4th heavy gunner good vs infantry moderate vs light vehicles ↓ side mounted luancher(300R) adds a grenade luancher to the side of the topside MG ↓ reinforced plastic: (500r) prevents the driver from being shot right out of his seat by a sniper(in which case before this upgrade the vehicle will become immobile) ↓ gunshield(700r) adds a small metal plate to the gunners turret to help protect from infantry gunfire 70% protection from infantry fire 20% reduction in chance of sucessful sniper assasination ill work on more soon if i can get an opinion what do you think? |
| Max4344:
goods ideals |
| Proog:
Stick to default like stuff if you can. I feel like building supplies should be bricks, not sure what they are now. |
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