Off Topic > Games
Blockland RTS - a Blockland Themed RTS
skelolego229:
continuing above post
rocketmen costs 200R
↓
homing rockets(1000r)
rocketman(who should all be renamed rocketmen after upgrade 1)
get homing rockets
increasing accuracy, AoE, and increases VS infantry to moderate
Snipers:
two stealthy SoBs
a sniper with a ...sniper and a spotter sporting a magnum
(EXCEPTIONAL vs infantry, light vehicle)
↓
look dad real sniper!(200 R)
upgrades the snipers m1 grand to the medium speed projectile sniper
instant death on hit
↓
880.(400R)
gives the sniper the instant hit/scoped/laser sight 880.
↓
military sniper(1000r)
instant hit and instant death for unupgraded infantry small porjectile trail adds damage to upgraded infantry potentially finishing them off, augments anti light vehicle
Units 2: vehicles
tank
great vs infantry/light vehicles
3 men 1 tank(hueh)
(starts as 2 men)
↓
gunner:(400r)
adds a passenger with an mg to augment anti infantry to EXCEPTIONAL
↓
ceram plates(700r)
adds armor to the tank
↓
hack lattice(1200r)
when the tank is destroyed, both pilot and passenger are killed but the gun turret remains as an immobile seperate unit
Humvee: light vehicle
a driver 3 window gunners in the seats, and a mounted mg for a 4th heavy gunner
good vs infantry moderate vs light vehicles
↓
side mounted luancher(300R)
adds a grenade luancher to the side of the topside MG
↓
reinforced plastic: (500r)
prevents the driver from being shot right out of his seat by a sniper(in which case before this upgrade the vehicle will become immobile)
↓
gunshield(700r)
adds a small metal plate to the gunners turret to help protect from infantry gunfire
70% protection from infantry fire
20% reduction in chance of sucessful sniper assasination
ill work on more soon if i can get an opinion
what do you think?
Max4344:
goods ideals
Proog:
Stick to default like stuff if you can.
I feel like building supplies should be bricks, not sure what they are now.