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Blockland RTS - a Blockland Themed RTS

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skelolego229:

continuing above post

rocketmen costs 200R

homing rockets(1000r)
rocketman(who should all be renamed rocketmen after upgrade 1)
get homing rockets
increasing accuracy, AoE, and increases VS infantry to moderate



Snipers:
two stealthy SoBs
a sniper with a ...sniper and a spotter sporting a magnum
(EXCEPTIONAL vs infantry, light vehicle)


look dad real sniper!(200 R)

upgrades the snipers m1 grand to the medium speed projectile sniper
instant death on hit

880.(400R)
gives the sniper the instant hit/scoped/laser sight 880.

military sniper(1000r)
instant hit and instant death for unupgraded infantry small porjectile trail adds damage to upgraded infantry potentially  finishing them off, augments anti light vehicle


Units 2: vehicles
tank
great vs infantry/light vehicles
3 men 1 tank(hueh)
(starts as 2 men)

gunner:(400r)
adds a passenger with an mg to augment anti infantry to EXCEPTIONAL

ceram plates(700r)
adds armor to the tank

hack lattice(1200r)
when the tank is destroyed, both pilot and passenger are killed but the gun turret remains as an immobile seperate unit


Humvee: light vehicle
a driver 3 window gunners in the seats, and a mounted mg for a 4th heavy gunner
good vs infantry moderate vs light vehicles

side mounted luancher(300R)
adds a grenade luancher to the side of the topside MG

reinforced plastic: (500r)
prevents the driver from being shot right out of his seat by a sniper(in which case before this upgrade the vehicle will become immobile)

gunshield(700r)
adds a small metal plate to the gunners turret to help protect from infantry gunfire
70% protection from infantry fire
20% reduction in chance of sucessful sniper assasination


ill work on more soon if i can get an opinion
what do you think?

Max4344:

goods ideals

Proog:

Stick to default like stuff if you can.
I feel like building supplies should be bricks, not sure what they are now.

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