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DarkStride's Terrain Builds [Image Heavy]
DarkStride:
So recently I and my good friends have been building some rather experimental builds. From this test I have learned a lot about terrain builds and am working on one last project using this knowledge. That will be for another day, anyway onto the pictures of the experiments.
Warehouse CTF
So this is the inside of the one of the warehouses, unfortunately I got lazy and duplicated it, for the opposite base.
This next spot is the choke point. It was a small little tunnel leading to opposing sides base
This is the neutral Helicopter point. Any team could take this and transfer players over the roof of the warehouse and drop through the window and try to get the flag
Overview of the whole area
Valley TDM/CTF
This was the encampment for the riot control. Players would parachute into this base and be able to get to higher places quicker than the opposing force
This is the warehouse re-creation for better use of this map. We liked it so we used it again.
Around the spiral [you can view in the overview image below] we set up small broken houses that were good for ambushing or using as cover for vehicles
Both bases have some sort of cave network that runs into the middle on the playing field. Very prone to ambushes..
Both bases also had a high point in the map where snipers could quickly see opposing forces leaving bases or crawling out of tunnels
And the overview
Some RPG Thing
So this last thing isn't really finished, but works. Players would select a job and gather one of 3 materials. Wood, ore, or fish. Each area had a had different types of those that would have a certain level. For instance, the forest had level 0 materials making that spot the start. Players would work faster and they leveled seeing as how damage was based on what level they were, and they could sell for gold that, when i get around to it would be able to purchase weapons that players could duel with in arenas, as well as let players bid on who they think will win. Anyway onto some pictures
This is the forest part. The normal brick trees are the ones that get cut down. This is the level 0 area.
Next is the plain desert. It had level 3 materials
Next was the swamp. This was my favorite area and I would rather be there instead of anything else. Mixture of level 3/6 materials
Even the water was gross as stuff.
This is the WIP town. Has save and load. Along with some fancy houses. again wasn't finished so it's bare.
This is the snowy pass mountain thing. This was the most annoying part. Making it look snowy but not have a pass from other points was hard. Turned out fairly nice though
Overview yay
Please do keep in mind that these were experiments and that I probably won't change what is on them, or probably won't even finish the RPG. If you have any suggestions on how I can get better at this terrain stuff, share your info. Feel free to give constructive criticism and rate if you so choose. I had fun with these and I feel you guys should too with the TDM's that is.
You can get the saves here. Just extract it and drag them into slate saves
http://www.mediafire.com/?jme970f3qb6y7cm
Thanks!
Muffin:
These looks really nice, Why don't you ever host any?
DarkStride:
I actually did quite a bit but I have come to find out that my Internet connection is pretty stuffty and everyone starts to lag when there is about 10 people on at once. So the best solution was to release the save so that someone with better hosting capabilities could use them if they so choose. I'll try to host for tomorrow but for now ima go to sleep.
King Leo:
These terrains are actually pretty cool! The DM looks interesting, with alot of different opportunities to attack from etc.
When I saw the last picture, I immediately thought: "Someone's going to make an RP out of this" :P
Volga:
It looks like you got lazy in some places but otherwise I think it all looks rather nice. The warehouse looks really cool, I like the crane.