| Blockland Forums > Modification Help |
| Animations get set to wrong bones on export? Do you have this problem? |
| (1/1) |
| Reinforcements:
Hey, Man, I want my animations to just export correctly, but I seem to be in a jam here.(I'm using Blender). You see, before export, the animations are set to the correct bones. But when exporting, I come back to the 3D model view and find that the feet and the body's bones have the "talk" animation set to them. I try the DSQ files in-game and none of the animations play. I really want to fix this. Maybe there is some simple thing that I'm missing? I really hope so... -Reinforce |
| Reinforcements:
Maybe I installed the exporter wrong? Does anyone else have this problem? I sure had a fun time trying to get it to install a while back... very easy and hassle free... >_> not really... |
| Reinforcements:
I kinda got it to export, nvm, locking. |
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