| Blockland Forums > Modification Help |
| What is dedicated-compatible? |
| (1/5) > >> |
| Ipquarx:
How can i avoid having my mod become not compatible with dedicated servers? (losing functionality, crashing the server, etc.) and if possible, what functions are and aren't compatible with dedicated servers? |
| Greek2me:
Most functions, other than client-sided ones, should be compatible. Is it possible to post your code? |
| Destiny/Zack0Wack0:
All server sided functions. Just start up a dedicated server and see what breaks. |
| Red_Guy:
Just test your mod on a dedicated server during development and before releasing it. The big thing to look out for is .gui files. Trying to load those from a server.cs will crash a dedicated server. |
| Iban:
It's usually the other way around. Dedicated servers are their own little world. You boot them up, then close them down. Client-run servers can be shut down, restarted, they can join other servers, etc. If you don't do proper object cleanup on the mission end things can go very wrong. |
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