Blockland Forums > Modification Help

What is dedicated-compatible?

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Ipquarx:

How can i avoid having my mod become not compatible with dedicated servers? (losing functionality, crashing the server, etc.)
and if possible, what functions are and aren't compatible with dedicated servers?

Greek2me:

Most functions, other than client-sided ones, should be compatible.

Is it possible to post your code?

Destiny/Zack0Wack0:

All server sided functions.
Just start up a dedicated server and see what breaks.

Red_Guy:

Just test your mod on a dedicated server during development and before releasing it.

The big thing to look out for is .gui files.  Trying to load those from a server.cs will crash a dedicated server.

Iban:

It's usually the other way around.

Dedicated servers are their own little world. You boot them up, then close them down.

Client-run servers can be shut down, restarted, they can join other servers, etc. If you don't do proper object cleanup on the mission end things can go very wrong.

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