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Why has no one thought of this for holding weapons?

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Why has no one thought of holding weapons like this? All you would have to do is force the head to look left and switch the walking controls up a bit. No more colored hands and no more hands that stretch out too far apart to not even make sense. I wasn't going to say anything because I figured at least one person would attempt to do this method but I guess not.

I would rather have this over stretchy colored hands.

Wesley Williams:

Lolwut. The sideways player.

Blockland players are fine bro. That is interesting, although it should probably just be an archer playertype. I dont know about other weapons...

I might start modeling... anyone know if 3DSMax can export to .DTS or .OBJ? I cant find out on my own right now...

alien 01:

It can.

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--- Quote from: Wesley Williams on April 26, 2011, 03:53:45 AM ---Lolwut. The sideways player.

Blockland players are fine bro. That is interesting, although it should probably just be an archer playertype. I dont know about other weapons...

I might start modeling... anyone know if 3DSMax can export to .DTS or .OBJ? I cant find out on my own right now...
--- End quote ---

I don't mean a playertype because then that would affect one handed weapons and others too. I just mean for individual weapons that would use this kind of method.


Think of it as just an alternative for people that don't want lame custom handed weapons.

alien 01:

I think it would look kind of stupid. But that's just my opinion.
It would be easier to just make the weapons shorter, they don't have to be 1:1 scale models from COD.

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