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Deathmatch Radar

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VerticalHorizon:

I was thinking about creating a blueprint for the Cave DM save I have posted in the gallery, then I thought "What if I could get it on a 'radar' in game, and it will set itself to everyone in the minigame, and show you, and them, as circles, running around on the map like in a FPS?", then BlueGreen's old RTB radar came to mind, but would it be possible to make itself set to the minigame members, and use a map image to make them run around on?

-=>RR<=-MasterCE:

BlueGreen's Radar was universal to all mods.

VerticalHorizon:

Thats nice, but what I want is for it to detect the players in the minigame, then detect the bricks and display them.

-=>RR<=-MasterCE:

Maybe ask Badspot...his Compass from AoT seems to work quite well...maybe he knows how to get location and map it

BJway_Bandit:


--- Quote from: -=>RR<=-MasterCE on April 03, 2007, 08:58:11 PM ---Maybe ask Badspot...his Compass from AoT seems to work quite well...maybe he knows how to get location and map it

--- End quote ---
That is done in the engine code

--- Quote from: VerticalHorizon on April 03, 2007, 08:43:39 PM ---Thats nice, but what I want is for it to detect the players in the minigame, then detect the bricks and display them.

--- End quote ---
You should also figure out how you are going to occupy yourself because your frame rate will lower to the point where you can't do stuff. 

Also, adding a map wont work because of the nature of the player.  You can only do this with engine changes.

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