Blockland Forums > Modification Help
New to Torque
flametail:
--- Quote from: Red_Guy on April 27, 2011, 04:53:42 PM ---blockland recently added sqlite to use with its cache.db.
if you can find out how to access the sqlite stuff from script - I think a lot of us would be eternally grateful.
This isn't like TGE where you have full sourcecode and can easily make engine changes (I wish it was).
But a login system and such can be done for a MMO-like setup, it just wont look like the tradtional login your used to on the commercial games.
and ... welcome to the blockland forums
--- End quote ---
I have TGE, if that makes anyone more interested in this project.
flametail:
--- Quote from: Red_Guy on April 27, 2011, 04:53:42 PM ---blockland recently added sqlite to use with its cache.db.
if you can find out how to access the sqlite stuff from script - I think a lot of us would be eternally grateful.
~snip~
--- End quote ---
If blockland really did implement SQLite, try sqlite.openDatabase("myDatabase"); in one of your scripts and see if it fails. If it doesnt fail, it will create a SQLite database named myDatabase. If SQLite isnt implemented the way we hope, your script will fail.
http://www.garagegames.com/community/resource/view/5531/
Iban:
You have access to the same console everyone else does.
Destiny/Zack0Wack0:
--- Quote from: Iban on April 27, 2011, 04:51:31 PM ---There are maybe four or five people in the entire forums that could write what you're asking for in TorqueScript.
Badspot, Ephialtes, and Myself are already out of the question. Good luck with that.
--- End quote ---
Sure.
clinr121:
i'm still learning to have a server command in a a way this is my example
--- Code: ---function serverCmdShoot(%client, %name)
{
Messageall("" @ %client" is shooting " @ %name"");
}
--- End code ---
thats my code :)