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Help with Model

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ßoltster:

From here I can't help you, because I don't have access to max and can't remember where everything is (should have my comp fixed soon).

What I do remember is that there are weapon presets for the nodes. You have to select the preset for "weapon", which will add a mountPoint, muzzlePoint, and ejectPoint (you can probably delete this one). It'll automatically parent everything.

I didn't have a look at the animation options, but it should be pretty straight forward. You'll have to specify what frames the animation runs on and give it a name - it probably uses dummy objects too.

Everything else can be figured from trial and error. It took me around an hour to get the exporter fully working last time I tried.

What I recommend you do first is just try to quick export it, and see how it turns out. It's important you just get the shape exporting now, then you can build on that.

DarkStride:

Alrighty, thanks for helpin me out.

EDIT : Whaaat. This pops up when I hit quick export after it gave me the nodes (Which is awesome).


ßoltster:


--- Quote from: DarkStride on April 29, 2011, 07:17:02 PM ---Alrighty, thanks for helpin me out.

EDIT : Whaaat. This pops up when I hit quick export after it gave me the nodes (Which is awesome).


--- End quote ---
In the top right (?) corner of the exporter somewhere, there should be a button to bring up the exporter console log. Have a look at that and post what it says if you can find it.

I'm installing max on my eeepc to have a look. I won't be able to export anything, but atleast I'll have the interface to reference from.

DarkStride:

I'm not seeing a console thing anywhere on the exporter's interface

ßoltster:

Wait, you are running 32bit 2012, riiight?

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