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ID overload. What will happen then?

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Logster:


--- Quote from: pecon7 on April 28, 2011, 11:38:27 AM ---I doubt there will be an "ID Overload" because the server Badspot is running can probably handle many millions of these short, numerical values.

--- End quote ---

These ID's are more than "numerical values".  Behind each one is a player (Mostly each one)  if we had a million of ID's on Blockland, about 100k would roughly be active.  This is way to much.

Greek2me:


--- Quote from: Logster on April 29, 2011, 12:22:09 AM ---These ID's are more than "numerical values".  Behind each one is a player (Mostly each one)  if we had a million of ID's on Blockland, about 100k would roughly be active.  This is way to much.

--- End quote ---
What? Are you talking about the player that you run around with in-game? Because the master server does nothing with that, that's the individual host's computer.

Bisjac:

the cool part about numbers, is that there are infinite of them.

pecon7:


--- Quote from: Bisjac on April 29, 2011, 01:35:44 AM ---the cool part about numbers, is that there are infinite of them.

--- End quote ---
Yes

--- Quote from: Logster on April 29, 2011, 12:22:09 AM ---These ID's are more than "numerical values".  Behind each one is a player (Mostly each one)  if we had a million of ID's on Blockland, about 100k would roughly be active.  This is way to much.

--- End quote ---
You really don't know what your talking about.

SWAT One:

The sad part about technology is it cannot handle ∞.

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