| Blockland Forums > Modification Help |
| Buffer Overrun? |
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| Red_Guy:
A buffer overrun (and crash) happens when one of your echo'd lines is more than 4096 characters. if you want to see the data, you will need to echo it to a file. |
| Iban:
Make Slayer.mapCycle a ScriptObject. Make every Slayer.mapCycle.missionData its own ScriptObject. Make each field an element on an individual missionData. Problem Sovled. |
| Greek2me:
--- Quote from: Red_Guy on April 29, 2011, 12:00:20 AM ---A buffer overrun (and crash) happens when one of your echo'd lines is more than 4096 characters. if you want to see the data, you will need to echo it to a file. --- End quote --- Yep, 4096 is the character count of what it echoed before it crashed. Thanks, that explains a lot. Warning - while you were typing... --- Quote from: Iban on April 29, 2011, 12:09:46 AM ---Make Slayer.mapCycle a ScriptObject. --- End quote --- It already is a scriptObject, did you read anything? --- Quote from: Iban on April 29, 2011, 12:09:46 AM ---Make every Slayer.mapCycle.missionData its own ScriptObject. Make each field an element on an individual missionData. --- End quote --- Yep, that's what I ended up doing earlier. |
| Iban:
Wow, thank you for nitpicking my post to try and insult me and end up using my idea anyways, you jerk. |
| Greek2me:
--- Quote from: Iban on May 01, 2011, 11:47:43 AM ---Wow, thank you for nitpicking my post to try and insult me and end up using my idea anyways, you jerk. --- End quote --- What? I asked if you'd read the OP, because I'd already stated that it was a SO there. Then I agreed that was a good way to do it and had done it that way. Really, no offense intended in there, sorry if it came off that way. |
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