Blockland Forums > Modification Help
Buffer Overrun?
Red_Guy:
A buffer overrun (and crash) happens when one of your echo'd lines is more than 4096 characters.
if you want to see the data, you will need to echo it to a file.
Iban:
Make Slayer.mapCycle a ScriptObject.
Make every Slayer.mapCycle.missionData its own ScriptObject.
Make each field an element on an individual missionData.
Problem Sovled.
Greek2me:
--- Quote from: Red_Guy on April 29, 2011, 12:00:20 AM ---A buffer overrun (and crash) happens when one of your echo'd lines is more than 4096 characters.
if you want to see the data, you will need to echo it to a file.
--- End quote ---
Yep, 4096 is the character count of what it echoed before it crashed. Thanks, that explains a lot.
Warning - while you were typing...
--- Quote from: Iban on April 29, 2011, 12:09:46 AM ---Make Slayer.mapCycle a ScriptObject.
--- End quote ---
It already is a scriptObject, did you read anything?
--- Quote from: Iban on April 29, 2011, 12:09:46 AM ---Make every Slayer.mapCycle.missionData its own ScriptObject.
Make each field an element on an individual missionData.
--- End quote ---
Yep, that's what I ended up doing earlier.
Iban:
Wow, thank you for nitpicking my post to try and insult me and end up using my idea anyways, you jerk.
Greek2me:
--- Quote from: Iban on May 01, 2011, 11:47:43 AM ---Wow, thank you for nitpicking my post to try and insult me and end up using my idea anyways, you jerk.
--- End quote ---
What?
I asked if you'd read the OP, because I'd already stated that it was a SO there. Then I agreed that was a good way to do it and had done it that way.
Really, no offense intended in there, sorry if it came off that way.