Author Topic: Random Knife TDM  (Read 1347 times)

Hello everyone! My buddy, Katadeus, and I were just fooling around over April break and started building this Knife TDM. It's quite different from most of the Knife TDMs I've played and I think it turned out well.

Pics:

The overview of the build without a roof, and on the wrong map:

A passage way:

The Green spawn room:

A Blue Team passage:

I hope you like it! Please feel free to rate x/10.

(I'm sorry for the horrid picture quality, I'm working to get that fixed)

Nice build. Too bad it's for a Knife TDM.

Nice build. Too bad it's for a Knife TDM.
What's bad about a Knife TDM?

What's bad about a Knife TDM?
It's a knife TDM.
It looks like you tried to use a Tron style.

It looks fun but I personally do not enjoy knife TDM's.
It looks like it would be better played as a close range DM

What's bad about a Knife TDM?
Aimbot generally does a better job when you're closer..

I don't like Knife TDMs either, too boring and there's allot of them.
But I like the build, good job.


no room to jump
Jumping aint required, the playertype I'm using can sprint for short distances with right click

4/10 less than average.

Imagine the halls of this build alive with the zoom of bullets past your ear. And explosions around every corner. This would be better as a firearm TDM.

Imagine the halls of this build alive with the zoom of bullets past your ear. And explosions around every corner. This would be better as a firearm TDM.
Maybe sentry guns too?


Remove walls and its amazing