| Blockland Forums > Modification Help |
| GameConnection::onConnectRequest script fails authentication. |
| << < (4/6) > >> |
| MegaScientifical:
Banning someone like that would be difficult. And besides that, your script should prevent it in the first place. The point of such a script would be to prevent your own intervention on someone joining, you defeat your own purpose. |
| Ipquarx:
--- Quote from: MegaScientifical on May 01, 2011, 12:36:58 PM ---your script should prevent it in the first place. --- End quote --- it does just that, but i need to know if the function servAuthTCPobj::onLine(%this, %line) is called in non-dedicated servers to complete the mod. |
| otto-san:
--- Quote from: Ipquarx on May 01, 2011, 01:20:54 PM ---it does just that, but i need to know if the function servAuthTCPobj::onLine(%this, %line) is called in non-dedicated servers to complete the mod. --- End quote --- TCPObj doesn't exactly ring "client authentication" to me, but I don't know. |
| Iban:
--- Quote from: otto-san on May 01, 2011, 01:40:21 PM ---TCPObj doesn't exactly ring "client authentication" to me, but I don't know. --- End quote --- wtf how else would the game communicate with the master server to determine if they're a valid client? soupCansAndStringObj? |
| lilboarder32:
You could give your friends that you want to be on the "whitelist" for your server a client mod that packages GameConnection::setConnectArgs() I recently did this for my Underground mod GUI check, thanks to Zack0Wack0 and Trigun: --- Code: ---function GameConnection::setConnectArgs(%a,%b,%c,%d,%e,%f,%g,%h,%i) { %i = setField(%i,getFieldCount(%i),"Underground" SPC $UndergroundGUI::GUIVersion); Parent::setConnectArgs(%a,%b,%c,%d,%e,%f,%g,%h,%i); } --- End code --- |
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