| Blockland Forums > Modification Help |
| GameConnection::onConnectRequest script fails authentication. |
| << < (5/6) > >> |
| Space Guy:
You can ban IDs by script. Just make it ban them for a day with the message "You aren't on the whitelist" - you'll get the "connected/left the game" message once, but then they can't spam it. If you did want to add them later you only have to go through one extra step removing a ban by the in-game menus if they've tried to join that day. Also, try a trace on what happens when a banned player does join to see if it goes through the protected onConnectRequest only or something you can package. |
| Reinforcements:
--- Quote from: Space Guy on May 02, 2011, 04:12:42 AM ---You can ban IDs by script. Just make it ban them for a day with the message "You aren't on the whitelist" - you'll get the "connected/left the game" message once, but then they can't spam it. If you did want to add them later you only have to go through one extra step removing a ban by the in-game menus if they've tried to join that day. Also, try a trace on what happens when a banned player does join to see if it goes through the protected onConnectRequest only or something you can package. --- End quote --- But what if 75 people try to join the server that day? :/ |
| Space Guy:
Well, half a solution (message only once) is better than none at all. Do the trace thing too as then you might be able to automatically count "anyone not on whitelist" as banned. For a complete if annoying method, ban every ID from 0 to 100,000 or something (by script) and selectively unban the ones you want. |
| Ipquarx:
I already found a way to get rid of the messages. that client authentication function is called in all servers! problem solved. im going to upload to rtb today, and hopefully, itl be passed. |
| wizzlemanizzle:
idk, why dont you check? |
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