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| Strange blender dts exporter problem [SOLVED] |
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| Space Man:
Ok, so i have made 3 models which one of them has 1 color and the other 2 have more than 1 color. The one with 1 color will export just fine without any errors. But the problem comes when I add another material (color), that makes the exporter say "pyhton script error; check console" I have tested taking out all but 1 color and it works. I am using blender 2.48, python 2.5, and the dts exporter 096beta3 Here is what the console says: --- Quote ---Compiled with Python version 2.5.2. Checking for installed Python... got it! Loaded Preferences from text buffer. Dumping output to file 'C:\Users\model1.log' Exporting... Traceback (most recent call last): File "C:\Users\<spadee>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\ Common_Gui.py", line 1491, in button_event c.onAction(evt, curMousePos, -1) File "C:\Users\<spadee>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\ Common_Gui.py", line 598, in onAction control.onAction(evt, newpos, value) File "C:\Users\<spadee>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\ Common_Gui.py", line 160, in onAction if self.callback: self.callback(self) File "C:\Users\<spadee>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\ DTSGUI\DtsGUI.py", line 309, in guiBaseCallback export() File "C:\Users\<spadee>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\ Dts_Blender.py", line 369, in export doExport(cur_progress) File "C:\Users\<spadee>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\ Dts_Blender.py", line 106, in doExport Shape.addAllDetailLevels(SceneInfo.DTSObjects, sortedObjectNIs) File "C:\Users\<spadee>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\ DtsShape_Blender.py", line 357, in addAllDetailLevels self.addDetailLevels(dtsObjects, sortedObjects, visDetailLevels) File "C:\Users\<spadee>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\ DtsShape_Blender.py", line 452, in addDetailLevels polyCount += self.addMesh(o, masterObject) File "C:\Users\<spadee>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\ DtsShape_Blender.py", line 292, in addMesh tmsh = BlenderMesh( self, o.name, mesh_data, -1, 1.0, mat, o.size, hasArmatu reDeform, armTargets, False, (self.preferences['PrimType'] == "TriLists" or self .preferences['PrimType'] == "TriStrips") ) File "C:\Users\<spadee>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\ DtsMesh_Blender.py", line 155, in __init__ pr.matindex |= matIndex TypeError: unsupported operand type(s) for |=: 'int' and 'NoneType' --- End quote --- I have searched for it but it seemed to yield nothing. That problem is fixed now, I didn't know how to texture properly or something... |
| Barnabas:
You should probably try Blender 2.49 with Python 2.6 and the 0.97Beta dts exporter and see if the problem still persists. Get the exporter from here: http://www.jsgreenawalt.com/ |
| Space Man:
It didn't work. :( --- Quote ---Compiled with Python version 2.5.2. 'import site' failed; use -v for traceback Checking for installed Python... No installed Python found. Only built-in modules are available. Some scripts may not run. Continuing happily. --- End quote --- Could this be a problem? I downloaded and installed blender 2.49 and python 2.6 and the exporter. I did delete the old python 2.5.2 though, is that a problem? EDIT: I made a default cube with 2 colors and that exported fine, so its a problem with my model? It's exported to .obj from wings 3d and then imported to blender. |
| Space Man:
Ah, I looked at my models .log file and found this: --- Quote ---Torque Exporter 0.97 Beta3 Using blender, version 249 Exporting... Writing shape to 'C:\Users\model2.dts'. Processing... Warning: Texture Image (Green) is used on a mesh but could not be found in the material list! --- End quote --- What does it mean? (other than Texture Image (Green) is used on a mesh but could not be found in the material list!) oops double post. |
| Reinforcements:
--- Quote from: Space Man on May 01, 2011, 01:24:48 PM ---Ah, I looked at my models .log file and found this: What does it mean? (other than Texture Image (Green) is used on a mesh but could not be found in the material list!) oops double post. --- End quote --- Try adding materials to your mesh? |
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