| Blockland Forums > Modification Help |
| v8 zombiemod source |
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| Lørd Tøny:
--- Quote from: phflack on September 07, 2011, 12:09:14 AM ---ohey, this is what you were talking about i'm gonna go look at the code later :D --- End quote --- You've scripted before? |
| Lørd Tøny:
bump |
| GenaralSkar:
If only I knew how to script because I would be all over this :c |
| Awdax:
Here is a very sloppy, and unfinished port. This isn't meant to be played and used for fun. All I have done is put everything in one .zip, and made a server.cs to execute the files. Only the zombies head's are shown, the apfinder needs to be executed differently. Download From using this, and comparing the scripts, I think I know why this lags less than Left 4 Block and ZAPT. 1. The zombies are spawned differently. 2. They aren't constantly execution functions, to wander around. Instead they directly go for the players in the server. Like I said, this isn't to be used, and it is broken. Most of the script needs to be edited so it can work with v20. This is an awful, unfinished port, but at least it's some progress. |
| Lørd Tøny:
--- Quote from: Awdax on October 15, 2011, 01:52:42 PM ---Here is a very sloppy, and unfinished port. This isn't meant to be played and used for fun. All I have done is put everything in one .zip, and made a server.cs to execute the files. There is no extra settings for the Minigame GUI, and only the zombies head's are shown, the apfinder needs to be executed differently. Download From using this, and comparing the scripts, I think I know why this lags less than Left 4 Block and ZAPT. 1. The zombies are spawned differently. 2. They aren't constantly execution functions, to wander around. Instead they directly go for the players in the server. Like I said, this isn't to be used, and it is broken. Most of the script needs to be edited so it can work with v20. This is an awful, unfinished port, but at least it's some progress. --- End quote --- Thanks for this, it's just a step in the right direction. |
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