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| v8 zombiemod source |
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| Awdax:
So is the edit I just made to the server.cs. I got the Apfinder working, so now zombies are assigned names and appearances! :D Probably going to remove the Zombie Kill Display Message, seems useless to me. So now I just need to clean up the scripts, remove some unneeded commands and such like /cast, and organize the .zip. EDIT: Here is the updated, unfinished port - with working appearances. Download I can't remember, back in v8 were there extra options added to the minigame GUI, or did you have to change the settings through the .cs file? |
| Jacob 123456789:
From what I remember, there were no options, there was just plain, fun, zombie shootouts. I think you just changed things through a .cs file or through / commands |
| Awdax:
Thanks, I couldn't remember. The only server commands were the sleep command, cast command, and start a zombie game command. So I guess I just need to clean up the scripts, test them, and organize it. I would turn the settings like the time limit, enable zombies, player zombies etc. into RTB Prefs, but honestly, I have no idea how. |
| Jacob 123456789:
I just downloaded the thing OH MY GOD SO MUCH NOSTALGIA |
| Awdax:
Yes, it's fun. It will be better once I fix it up and polish it. I'm going to remove some things though if that's alright, like the sleep command and the briefcase since it isn't being used. Should I use v8's Propane Tank, or replace it with Rotondo's current one from Left 4 Block? I think the one from L4B is a updated version, so it would be better. |
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