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v8 zombiemod source

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Conan:

Tony you have one stuffty computer or the zombie think time is set to some insanely low number for ZAPT.


I loved this mod except for the fact that the zombies would create huge pillars or walls of themselves which pretty much forgeted anyone they were chasing, no matter where they went. Also it was no fun to play on maps that weren't open space.


Personally I like how this one was run but there are a few spots that could use improvement. The reason zombies don't "stack" anymore now is due to the wander function that allows zombies to "misplace" themselves before tracking players so they don't all charge in a line.

What would be best is a simple wander function of a determinable time before they start chasing you to avoid this consistent stacking even while running, while maintaining the low quantity of processing in order to run the zombie AI.

Just throwing out some brown townysis of zombie AI. Glad to see this is somewhat coming back.

Jacob 123456789:

But that's the best part!

Conan:

Trying to fight pillars of zombies with realistic ammo weaponry won't result in much survival.

But it would be fun to fight them once in a while.




So that's why i suggested a pref to allow you to set up zombie wander time. Just set to 0 and see results.

Lørd Tøny:

The wander function while nice, it makes the zombie game too slow and it may take forever for a zombie to actually find you.

It's basically as lame as Zapt's addition which would spawn zombies only if a player is near their spawn.

Conan:

I meant that they, by default, wander around for a specified amount of time before choosing a player to follow. Once the time is up (specified by a pref and/or a text command) they go back to being v8 zombies.

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